Be Aspirational
This article got me thinking at how horrible I am at goal setting for myself. I usually set goals for myself to learn new things in my spare time but always fail to do so because they are usually a little too ambitious (i.e learn a new programming language, master Photoshop etc). So now I am going to set some achievable goals for myself this spring break.
Code:
- Make Pong (i find it odd I haven’t done this before)
Art:
- Learn to draw something
- Model my car in Blender
Design:
- Invent a new game based on Pong
Sorority Stuff:
- Finally send out hard copy of alum newsletter
- Email alum chapter
Other:
- Redesign my tumblr page!
- Get a tan ;)
And I think that sounds like a fantastic list for spring break. Honestly if I put too many more things then I’ll probably never do any of them. And when I finish them I’ll post them here so tumblr will hold me accountable for following through this time. Now where to start… :)
Source: gamedesigngirl
You can make video games. A short movie that encourages people to make games and offers tools and resources towards that goal.
Source: youcanmakevideogames.com
I found this video the other day and all attempts to trace the source has been unsuccessful. I like the concepts presented in the video such as real-time, in-game, code adjustments. If you’ve got more information, please let me know.
Source: getchester
Game Design & Business Models in Online Games
Here is an interesting video in which president of HeroEngine, Neil Harris talks about difficult for games developers and designers relationship between game design and different business models in case of online casual games. In a nutshell in a world of micro-transactions the problem with online games for designers is that the business model depends on maximising the audience which requires from designers to incorporate simpler game play and at the same time they have to try to built greater engagement with the players. However in case of casual gaming and mass audience building such an engagement as it is required by the business model proved to be a difficult task. Definitely much more challenging than in case of hard-core fan base. In this case measurement systems monitoring the audience’s engagement and ability to adapt become crucial for game’s success. The talk was delivered at Casual Connect Europein February 2012 in Hamburg and the slides used during the talk are available for download here:
Enjoy
Source: colouredcages
The eBook isn’t about winning or losing. It’s about an ‘exploration,’ and experience, rather like a pop-up book. What many publishers are doing wrong at the moment is just copying printed picturebooks on to this format, which does both media a disservice. It’s just like looking at a PDF. Children will simply flick through. A printed picturebook is a particular kind of physical experience that can be savored and revisited. The eBook needs to exploit its own particular characteristics and strengths to evolve as similarly special but distinct experience.
(via curiositycounts)
Source: brainpickings.org
good:
Freelancers, Alone No More: Coworking Is Going Big Business
While coworking spaces were initially conceived to give independent workers an alternative to the coffee shop, today, there’s growing interest in coworking spaces from larger companies as an alternative to the cube farm, as a way to lower real estate overhead, boost sustainability and stimulate workers who thrive on the spaces’ entrepreneurial energy.
Source: good
SANTA: HIS SECRETS EXPOSED!
I believe again. It all makes sense!
(via: boonebuscus)
(via insanelygaming)
Source: boonebuscus

